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{| width="256" align="right" style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 10px; background-color: #f7f8ff; border:1px solid #8888aa;" border="1" cellspacing="2" cellpadding="2"
[[File:Maddash.jpg|right|160px]]
 
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| align="center" colspan="2" |'''Host'''
'''The Mad Dash''' is the Canadian game show, where contestants run around a huge game board and in the process, win cash & prizes.
 
  +
|-
  +
|Sidney M. Cohen (pilot)<br>Pierre Lalonde (series)
  +
|-
  +
| align="center" colspan="2" |'''Announcer'''
  +
|-
  +
|Nick Hollinrake
  +
|-
  +
| align="center" colspan="2" |'''Broadcast'''
  +
|-
 
|[[File:Maddash.jpg|center|160px]]CTV: 1978–1981
  +
|-
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| align="center" colspan="2" |'''Packagers'''
  +
|-
 
|Champlain Productions<br />Super People Productions
  +
|}
   
  +
PILOT: "In just a few moments, two lucky couples from this studio audience will start on the road to thousands of dollars in cash and prizes, on TV's biggest game, ''THE MAD DASH''! And now, here's the host of ''The Mad Dash'', Sidney Cohen!"
==Broadcast==
 
CTV: 1978-1985
 
   
  +
SERIES: "In just a few moments, two lucky couples will start on the road to thousands of dollars in cash and prizes on...''THE MAD DASH''! And here's the star of ''The Mad Dash'', PIERRE LALONDE!"
==Packager==
 
Super People Productions
 
   
 
'''''The Mad Dash''''' was a Canadian game show where contestants would race around a huge game board and in the process, win cash & prizes.
==Host==
 
Pierre Lalonde
 
 
==Announcer==
 
Nick Holenreich
 
   
 
==Gameplay==
 
==Gameplay==
Two pairs of contestants competed in a life-sized board game. One member of each pair elected to be the "dasher" who would actually run the life-sized game board, while the "roller" remained at the host's podium. The board was a single winding path segmented into spaces which were marked to indicate the effect of landing on that space. The two dashers began the game at the "start" square of the board with the goal being to reach the "win" space at the other end of the path.
+
Two pairs of contestants competed in a life-sized board game. One member of each pair elected to be the "dasher" who would actually run the life-sized game board, while the "roller" remained at the host's podium. The board was a single winding path segmented into 20 spaces, which were marked to indicate the effect of landing on that space. The two dashers began the game at the "start" space of the board with the goal being to reach the "win" space at the other end of the path.
   
To move them along the board path, a multiple-choice question was asked of the rollers, and the first to buzz in and answer correctly was given a roll of a die. The die had standard pips from 1–5, indicating the number of spaces for the dasher to move, and a "$" symbol, which would add $10 to the team's bank any time it was rolled, and allow another roll. Rolling the "$" three times in a row would add a $50 bonus.
+
To move them along the board path, a multiple-choice question was asked to the rollers, and the first to buzz in and answer correctly was given a roll of a die. The die had standard pips from 1–5, indicating the number of spaces for the dasher to move, and a dollar symbol, which would add $10 to the team's bank any time it was rolled, and allow another roll. Rolling the dollar symbol three times in a row would add a $50 bonus.
   
The team whose dasher reached "win" first won any cash or prizes banked during the game. Teams would have to roll the exact number required to land on "win"; a roll higher than the distance to win required the dasher to continue backwards after reaching "win". If the winning team had not banked any prizes, they were given a roll of the die multiplied by $10, or $100 for rolling the "$". Any money was awarded in cash directly after each win. Winning teams returned to play another game, continuing until they were defeated or won 10 consecutive games, whichever came first. Teams were also allowed to play another game after their first loss.
+
The team whose dasher reached "win" first won any cash and/or prizes banked during the game. Teams would have to roll the exact number required to land on "win"; a roll higher than the distance to win required the dasher to continue backwards after reaching "win". If the winning team had not banked any prizes, they were given a roll of the die multiplied by $10, or $100 for rolling the dollar symbol. Any money was awarded in cash directly after each win. Winning teams returned to play another game, continuing until they were defeated twice. Originally there was no limit on how many games a team could win, and winning seven games won the "Lucky 7 Jackpot". This was a growing prize jackpot that included $250 in cash, and additional prizes with a total value of $2,500. Later in the run, teams who won a total of ten games were automatically retired.
   
 
===Spaces===
 
===Spaces===
Spaces on the board were of various types. Spaces with blue borders banked the prize indicated on the space; if a team landed on a prize they had already banked, they were given an additional roll. Green spaces banked an indicated money amount (or one square which doubled the team's banked money). At one point, the remaining squares were either red or yellow and had an effect on the game itself: Red spaces typically had a negative effect, such as moving backwards, or losing cash or prizes. Yellow spaces were everything else; typically squares which could result in moving forward. The spaces had effect any time they were landed on, whether the dasher was moving forwards or backwards. Some spaces on the board remained constant, while others changed from game to game. In other episodes, additional colours were used for these spaces.
+
Spaces on the board were of various types. Spaces with <font color="blue">blue borders</font> banked the prize indicated on the space; if a team landed on a prize they had already banked, they were given an additional roll. <font color="green">Green spaces</font> banked an indicated money amount ranging from $20 to $250 (except for one space which doubled the team's banked money). At one point, the remaining squares were either <font color="red">red</font> or <font color="yellow">yellow</font> and had an effect on the game itself: <font color="red">Red spaces</font> typically had a negative effect, such as moving backwards, or losing cash or prizes. <font color="yellow">Yellow spaces</font> were everything else; typically squares which could result in moving forward. The spaces had effect any time they were landed on, whether the dasher was moving forwards or backwards. Some spaces on the board remained constant, while others changed from game to game. In other episodes, additional colours were used for these spaces.
   
 
====Common spaces====
 
====Common spaces====
*'''Roll Forward''' - Roller rolls the die for the dasher to move forward.
+
*'''Roll Forward''' The roller would roll the die for the dasher to move forward.
*'''Roll Back''' - Roller rolls the die for the dasher to move backward.
+
*'''Roll Back''' The roller would roll the die for the dasher to move backward.
*'''Roll Over''' - Roller rolls the die for the opposing dasher to move forward.
+
*'''Roll Over''' The roller would roll the die for the opposing dasher to move forward.
*'''Change Places''' - The two dashers switch places; the dasher who moved ''from'' "Change Places" is deemed to have landed on their new space, and takes its effect.
+
*'''Change Places''' The two dashers would switch places; the dasher who moved ''from'' "Change Places" was deemed to have landed on their new space, and would take its effect.
*'''Free Roll''' - The team gets a free roll.
+
*'''Free Roll''' The team would get a free roll.
*'''Miss Turn''' - Opposing team gets a free roll.
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*'''Miss Turn''' The opposing team would get a free roll.
*'''Back to Start''' - The player on the board must walk back to the START square.
+
*'''Back to Start''' The player on the board had to walk back to the START square.
  +
*'''Insurance''' – The team would get an insurance policy which protected them from any danger of losing either money or prizes.
*'''Go Broke''' - Team loses all their banked cash, but the prizes stay up there. On some episode, when you have the insurance policy as you land on this space, you put it down on the table or on the floor and they keep the money up there.
 
*'''Return Prizes''' - Team loses all their banked prizes, but they keep the money up there.
+
*'''Go Broke''' The team lost all their banked cash, but the prizes stayed up there. On some episodes, when a team had the insurance policy as they landed on this space, the roller would put it down on the table or on the floor and they would keep the money up there.
  +
*'''Return Prizes''' – The team lost all their banked prizes, but they kept the money up there.
*'''Dash''' - A true-or-false question is asked to the dasher. The roller rolls the die with the dasher moving forward if they gave a correct answer, and backwards if they did not.
 
*'''Breakaway''' - The roller rolls the die; the dasher is given that many seconds, from one to five, to run freely along the board path towards the "win" space, stopping wherever they are when the time runs out.
+
*'''Dash''' – A true-or-false question was asked to the dasher. The roller would roll the die with the dasher moving forward if they gave a correct answer, and backwards if they did not.
*'''Dice Game''' - The player at the table rolls with two dice. If it results in two $ symbols, the team gets $100 and another chance to roll. In addition, the player on the game board path moves the total number shown on the dice.
+
*'''Breakaway''' The roller would roll the die; the dasher was given that many seconds, from one to five, to run freely along the board towards the "win" space, stopping wherever they were when the time ran out.
*'''Card Game''' - The roller draws from an oversized deck of playing cards. The dasher moves forward the number of spaces drawn, with ace being a one, unless a face card is drawn, in which case the roller must roll the die causing the dasher to move backwards.
+
*'''Dice Game''' The player at the table would roll with two dice. If it resulted in two dollar symbols, the team would get $100 and another chance to roll. In addition, the player on the game board path moved the total number shown on the dice.
  +
*'''Card Game''' – The roller would draw from an standard deck of playing cards. The dasher would move forward the number of spaces drawn, with ace being a one, unless a face card was drawn, in which case the roller had to roll the die causing the dasher to move backwards.
*'''Happy Birthday''' - The dasher spins two wheels: One wheel has five money amounts and an insurance policy. The other has all the months of the year. The team wins the money spun; if the second wheel stops on the player's birth month, the money is doubled. If the first wheel lands on the insurance policy, they receive a policy which can prevent them from losing cash or prizes later in the game.
+
*'''Happy Birthday''' The dasher would spin two wheels: One wheel had five money amounts ranging from $25 to $200 and an insurance policy. The other had all the months of the year. The team would win the money spun; if the second wheel stopped on the player's birth month, the money was doubled. If the first wheel landed on the insurance policy, they would receive a policy which could prevent them from losing cash or prizes later in the game.
*'''Pot of Gold''' - A series of prizes that are instantly won (not banked), win or lose, no matter the outcome of the game.
+
*'''Pot of Gold''' A series of prizes that were instantly won (not banked), win or lose, no matter the outcome of the game. After this space was landed on, it was replaced by another prize.
*'''Thin Ice''' - A true-or-false question is asked to the dasher. If they give a correct answer, they can take a prize from their opponent's bank. If they do not, the opposing team can take one of their banked prizes. If a correct answer is given, but the opponents have no prizes, the team is given the chance to move forward up to five squares, paying $10 per square.
+
*'''Thin Ice''' A true-or-false question was asked to the dasher. If they gave a correct answer, they could take a prize from their opponent's bank. If they did not, the opposing team could take one of their banked prizes. If a correct answer was given, but the opponents had no prizes, the team was given the chance to move forward up to five squares, paying $10 per square.
*'''Mini-game''' – One space on the board requires the dasher to play a set mini-game, and is marked with the name of that game. The mini-games usually required some physical activity, including Shooting Star and The Mad Darts. The mini-game usually had a variety of possible outcomes including affecting either player's banked cash or prizes, position on the board, like Back To Start, or offering bonus rolls, like Roll Forward.
+
*'''Mini-Game''' – One space on the board required the dasher to play a set mini-game, and was marked with the name of that game. The mini-games usually required some physical activity. The mini-game usually had a variety of possible outcomes including affecting either player's banked cash or prizes, position on the board, like Back To Start, or offering bonus rolls, like Roll Forward. Examples of mini-games included
*'''Brains or Brawn''' – The dasher chooses to take either Brains - a question or Brawn - a physical stunt. If one is successful, the roller rolls the die and the dasher moves forward. If you are unsuccessful, it means that the dasher goes back.
 
  +
**'''Shooting Star''' – The Dasher would throw three balls at a board, Depending on where the ball landed, that’s what they would win. There were cash amounts from $10-$100, Roll Forward & “Lose Loss”. Hitting this meant that if the team already had a loss against them, this loss would be erased and the team would keep this whether they won or lost that game.
  +
**'''Bean Bag''' – Similar to Shooting Star, except the dasher would throw up to three bean bags at targets and would have to hit the target twice to win the prize.
  +
**'''The Mad Darts''' – The Dasher threw long darts (more like arrows) at a board. Before throwing they would choose to either play for themselves or their opponents, The reason: one spot on the board was “back to start”.
 
*'''Brains or Brawn''' – The dasher would choose to take either Brains (a question) or Brawn (a physical stunt). If they were successful, the roller would roll the die and the dasher would move forward. If they were unsuccessful, it meant that the dasher had to go back.
   
 
==Mini Dash==
 
==Mini Dash==
If there was too little time to play an additional game at the end of an episode, one or more audience members would be called up, one at a time, to play a Mini Dash. Each played for a different prize, and was offered a choice of five envelopes containing questions; a player would have to answer two of three correctly to win the prize. In at least some episodes, two of the five envelopes contained an instant-win and an instant-loss respectively.
+
If there was too little time to play an additional game at the end of an episode, one or more audience members would be called up, one at a time, to play a Mini Dash. Each audience member played for a different prize. Originally, each contestant was asked up to three questions, and the player would have to answer two of them correctly to win the prize. Later in the run, this was changed to the player being offered a choice of five envelopes containing questions, two of which contained an instant-win and an instant-loss respectively.
  +
  +
==Inventor==
  +
Sidney M. Cohen
   
 
==External links==
 
==External links==
* [http://web.archive.org/web/20110808181852/http://www.themaddash.com/ Official website]
+
*[http://web.archive.org/web/20110808181852/http://www.themaddash.com/ Official website]
* [http://www.webcitation.org/query?url=http://www.geocities.com/tvhatton/mtl-local/mad_dash&date=2009-10-25+23:22:19 ''The Mad Dash'' page at TV Hatton]
+
*[http://www.webcitation.org/query?url=http://www.geocities.com/tvhatton/mtl-local/mad_dash&date=2009-10-25+23:22:19 ''The Mad Dash'' page at TV Hatton]
* [http://web.archive.org/web/20110711020857/http://lavender.fortunecity.com/meyer/637/sppl/The_Mad_Dash.html A ''Mad Dash'' fan site]
+
*[http://web.archive.org/web/20110711020857/http://lavender.fortunecity.com/meyer/637/sppl/The_Mad_Dash.html A ''Mad Dash'' fan site]
* [http://webhome.idirect.com/~sidneymc/page4.html Another ''Mad Dash'' site]
+
*[http://webhome.idirect.com/~sidneymc/page4.html Another ''Mad Dash'' site]
* [http://thespecial.ca/ts/2008/01/canadian-network-takes-a-mad-d.html Article on The Mad Dash]
+
*[http://www.gameshowgarbage.com/goc_themaddash.html Games O' Canada: The Mad Dash]
  +
*[http://thespecial.ca/ts/2008/01/canadian-network-takes-a-mad-d.html Article on ''The Mad Dash'']
  +
*[https://www.youtube.com/watch?v=HPROX9OVD6Q 1978 pilot of ''The Mad Dash'' hosted by creator-producer Sidney M. Cohen]
   
 
{{DEFAULTSORT:Mad Dash, The}}
 
{{DEFAULTSORT:Mad Dash, The}}
 
[[Category:General Knowledge Quiz]]
 
[[Category:General Knowledge Quiz]]
 
[[Category:Board Game Conversion]]
 
[[Category:Board Game Conversion]]
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[[Category:Canadian-English Speaking Game Shows]]
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[[Category:Color codes]]
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[[Category:Straddling]]
 
[[Category:CTV Shows]]
 
[[Category:CTV Shows]]
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[[Category:Long-Running]]
 
[[Category:1978 premieres]]
 
[[Category:1978 premieres]]
 
[[Category:1985 endings]]
 
[[Category:1985 endings]]

Revision as of 21:03, 25 October 2021

Host
Sidney M. Cohen (pilot)
Pierre Lalonde (series)
Announcer
Nick Hollinrake
Broadcast
Maddash
CTV: 1978–1981
Packagers
Champlain Productions
Super People Productions

PILOT: "In just a few moments, two lucky couples from this studio audience will start on the road to thousands of dollars in cash and prizes, on TV's biggest game, THE MAD DASH! And now, here's the host of The Mad Dash, Sidney Cohen!"

SERIES: "In just a few moments, two lucky couples will start on the road to thousands of dollars in cash and prizes on...THE MAD DASH! And here's the star of The Mad Dash, PIERRE LALONDE!"

The Mad Dash was a Canadian game show where contestants would race around a huge game board and in the process, win cash & prizes.

Gameplay

Two pairs of contestants competed in a life-sized board game. One member of each pair elected to be the "dasher" who would actually run the life-sized game board, while the "roller" remained at the host's podium. The board was a single winding path segmented into 20 spaces, which were marked to indicate the effect of landing on that space. The two dashers began the game at the "start" space of the board with the goal being to reach the "win" space at the other end of the path.

To move them along the board path, a multiple-choice question was asked to the rollers, and the first to buzz in and answer correctly was given a roll of a die. The die had standard pips from 1–5, indicating the number of spaces for the dasher to move, and a dollar symbol, which would add $10 to the team's bank any time it was rolled, and allow another roll. Rolling the dollar symbol three times in a row would add a $50 bonus.

The team whose dasher reached "win" first won any cash and/or prizes banked during the game. Teams would have to roll the exact number required to land on "win"; a roll higher than the distance to win required the dasher to continue backwards after reaching "win". If the winning team had not banked any prizes, they were given a roll of the die multiplied by $10, or $100 for rolling the dollar symbol. Any money was awarded in cash directly after each win. Winning teams returned to play another game, continuing until they were defeated twice. Originally there was no limit on how many games a team could win, and winning seven games won the "Lucky 7 Jackpot". This was a growing prize jackpot that included $250 in cash, and additional prizes with a total value of $2,500. Later in the run, teams who won a total of ten games were automatically retired.

Spaces

Spaces on the board were of various types. Spaces with blue borders banked the prize indicated on the space; if a team landed on a prize they had already banked, they were given an additional roll. Green spaces banked an indicated money amount ranging from $20 to $250 (except for one space which doubled the team's banked money). At one point, the remaining squares were either red or yellow and had an effect on the game itself: Red spaces typically had a negative effect, such as moving backwards, or losing cash or prizes. Yellow spaces were everything else; typically squares which could result in moving forward. The spaces had effect any time they were landed on, whether the dasher was moving forwards or backwards. Some spaces on the board remained constant, while others changed from game to game. In other episodes, additional colours were used for these spaces.

Common spaces

  • Roll Forward – The roller would roll the die for the dasher to move forward.
  • Roll Back – The roller would roll the die for the dasher to move backward.
  • Roll Over – The roller would roll the die for the opposing dasher to move forward.
  • Change Places – The two dashers would switch places; the dasher who moved from "Change Places" was deemed to have landed on their new space, and would take its effect.
  • Free Roll – The team would get a free roll.
  • Miss Turn – The opposing team would get a free roll.
  • Back to Start – The player on the board had to walk back to the START square.
  • Insurance – The team would get an insurance policy which protected them from any danger of losing either money or prizes.
  • Go Broke – The team lost all their banked cash, but the prizes stayed up there. On some episodes, when a team had the insurance policy as they landed on this space, the roller would put it down on the table or on the floor and they would keep the money up there.
  • Return Prizes – The team lost all their banked prizes, but they kept the money up there.
  • Dash – A true-or-false question was asked to the dasher. The roller would roll the die with the dasher moving forward if they gave a correct answer, and backwards if they did not.
  • Breakaway – The roller would roll the die; the dasher was given that many seconds, from one to five, to run freely along the board towards the "win" space, stopping wherever they were when the time ran out.
  • Dice Game – The player at the table would roll with two dice. If it resulted in two dollar symbols, the team would get $100 and another chance to roll. In addition, the player on the game board path moved the total number shown on the dice.
  • Card Game – The roller would draw from an standard deck of playing cards. The dasher would move forward the number of spaces drawn, with ace being a one, unless a face card was drawn, in which case the roller had to roll the die causing the dasher to move backwards.
  • Happy Birthday – The dasher would spin two wheels: One wheel had five money amounts ranging from $25 to $200 and an insurance policy. The other had all the months of the year. The team would win the money spun; if the second wheel stopped on the player's birth month, the money was doubled. If the first wheel landed on the insurance policy, they would receive a policy which could prevent them from losing cash or prizes later in the game.
  • Pot of Gold – A series of prizes that were instantly won (not banked), win or lose, no matter the outcome of the game. After this space was landed on, it was replaced by another prize.
  • Thin Ice – A true-or-false question was asked to the dasher. If they gave a correct answer, they could take a prize from their opponent's bank. If they did not, the opposing team could take one of their banked prizes. If a correct answer was given, but the opponents had no prizes, the team was given the chance to move forward up to five squares, paying $10 per square.
  • Mini-Game – One space on the board required the dasher to play a set mini-game, and was marked with the name of that game. The mini-games usually required some physical activity. The mini-game usually had a variety of possible outcomes including affecting either player's banked cash or prizes, position on the board, like Back To Start, or offering bonus rolls, like Roll Forward. Examples of mini-games included
    • Shooting Star – The Dasher would throw three balls at a board, Depending on where the ball landed, that’s what they would win. There were cash amounts from $10-$100, Roll Forward & “Lose Loss”. Hitting this meant that if the team already had a loss against them, this loss would be erased and the team would keep this whether they won or lost that game.
    • Bean Bag – Similar to Shooting Star, except the dasher would throw up to three bean bags at targets and would have to hit the target twice to win the prize.
    • The Mad Darts – The Dasher threw long darts (more like arrows) at a board. Before throwing they would choose to either play for themselves or their opponents, The reason: one spot on the board was “back to start”.
  • Brains or Brawn – The dasher would choose to take either Brains (a question) or Brawn (a physical stunt). If they were successful, the roller would roll the die and the dasher would move forward. If they were unsuccessful, it meant that the dasher had to go back.

Mini Dash

If there was too little time to play an additional game at the end of an episode, one or more audience members would be called up, one at a time, to play a Mini Dash. Each audience member played for a different prize. Originally, each contestant was asked up to three questions, and the player would have to answer two of them correctly to win the prize. Later in the run, this was changed to the player being offered a choice of five envelopes containing questions, two of which contained an instant-win and an instant-loss respectively.

Inventor

Sidney M. Cohen

External links